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Post by nix on Jan 31, 2008 19:49:39 GMT -5
Hey, there, I just had an excellent idea. Since the entire series of FGB has been released onto DVD, I thought it might be a good idea for all of us to contribute to what will eventually be "our" guide to the series. I got the idea from a Doctor Who book I own, called The Discontinuity Guide, which links every episode from that series' 1963-1989 run into a cohesive whole. I propose we give FGB the same treatment, although I have to admit, its continuity is even worse than Doctor Who's! Here's the basic Style Guide of how it'll work (in no particular order) : EPISODE NAME AIRDATE SYNOPSIS/GHOSTS INVOLVED: This section indicates Prime Evil's involvement; some episodes *don't* feature him! FASHION VICTIMS: Anytime a character gets a design that includes a ridiculous costume, you can point it out here (NOTE: This is a very subjective area--one man's fashion victim might be another man's next craze.) INTERESTING TRIVIA: Any little tidbits you might want to share. GOOFS: FGB is full of plot holes, production errors, and other "D'oh!" moments. Here, you can point these out, and, if you're creative enough, provide in-universe explanations to justify them. DIALOGUE, THE BEST AND THE WORST: Simply put, the best and the worst lines of dialogue. CONTINUITY: New section, added 7/5/11. This is a further speculation section. RIDICULOUS MORAL OF THE DAY: The moral sections at the end of the show. THE BOTTOM LINE: A short review of the best and the worst aspects of each episode. Please don't assume I'm trying to ridicule the show or the members of this forum; I can safely say I'm not interested in doing that. All I ask is that we approach this with some humor, and not have it so dry that it's unreadable. Trust me, the real Guide is one of the funniest books I've ever read! NIX
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Post by Zack on Feb 3, 2008 21:27:51 GMT -5
Sounds good to me. I just can't bring myself to start watching them again. Slowly but surely I can. Just when I first got the DVDs, I had a mini marathon and watched them over the course of several days so I needed a break from them!! It's amazing how many episodes have a purple dragon to fight.. lol
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Post by nix on Mar 15, 2008 22:40:10 GMT -5
I'LL BE A SON OF A GHOSTBUSTER
AIRDATE: TBA
SYNOPSIS: Our introduction to the FGB Universe, this involves Jake and Eddie inheriting the family business and seeing the office.
GHOSTS: Prime Evil, Brat-a-Rat, Scared Stiff, and the rest of the gang.
GOOFS: Jake trips on a rock that looks like it could have been rather easily kicked away. How is Kong Sr. able to pick up a railroad tie (and throw it) with one hand? [Does his voice give him super-strength or something?] Why doesn't Prime Evil simply walk through the vault in the mine? [Kong and Spenser Sr. already thought of this and instructed their sons to place a ghost-blocking spell or something on the door.] And why exactly is there a vault in a mine? [To hold tools, of course!] Also, we have the rather convenient "ghostbusting manual" neatly tucked away in the filing cabinet. [Kong and Spenser put it away and forgot about it. This is why they never knew about the 'Buggy mkII and the transformation chamber.] How does the Skele-vision receive images from the future?! [It's a Time-Space Visualiser? Does Prime Evil have a mole in his midst? Or is it linked in some way to Mme. Why's crystal ball?]
FASHION VICTIMS: Spenser and Kong Sr. in long nightgowns.
DIALOGUE TRIUMPHS: Prime Evil lying to Belfry.
CONTINUITY: Clearly a lot has changed since the good old days of 1975. The old "office building," meant to evoke a film noir detective, is now a haunted mansion [although the office might have been a room inside the house, and the supernatural stuff must therefore have spread to the rest of the building]. The Skelevator, which besides being a transformation chamber, also acts like a normal elevator, even though it propels itself at ridiculously high speeds (cf."The Curse of the Diamond of Gloom"). We must assume that this is a rarely-used gift from Zero, as is the new Ghostbuggy. [We can also assume that Zero's Ghost Busters have been going out of operation because they busted all the ghosts. Only Spenser and Kong stayed open, and because there were a few ghosts left, Zero gave them a gadget-car so that they could get to their jobs quickly. Its Time-Turbo is therefore derived from the Time Hopper.]
A new weapon is featured: the Ghost Gummer. The Dematerializer has also received some bodywork and a bit of modification. [The Gummer is the first prototype, given its size and unreliability--Tracy would rework it in "Statue of Liberty."]
RIDICULOUS MORAL OF THE DAY: None. This is part 1 of a five-episode special.
THE BOTTOM LINE: Oh, boy. This single episode commits the cardinal sin of Saturday Morning writing: trying to cram everything into 25 minutes (even if it is a 5-part special). The whole set-up is a little too precious, and the whole thing feels incredibly rushed. Not the best sign of things to come, but fortunately the series does get better if you give it a...ghost of a chance.
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Post by nix on Apr 12, 2008 13:15:56 GMT -5
Just so we're clear, I'd like *everyone* to contribute to this eventually.
FRIGHTS OF THE ROUND TABLE
AIRDATE: tba
SYNOPSIS: The Ghostbusters visit the future, where they meet Futura, Ghostbustress of the Future, and discover a piece of a stone tablet. Hilarity ensues when they go back in time to see Stonehenge and interact with King Arthur and Merlin. (This episode also introduces Belfry, the little pink bat.)
GHOSTS: Prime Evil, Haunter, Mysteria, Long John Scarechrome, Floatzart, Sir Trance-A-Lot.
INTERESTING TRIVIA: Tracy's use of an anchor on a rope is a direct reference to the first episode of The Ghost Busters--"The Maltese Monkey".
GOOFS: "Ghostbustress"? The Dematerializer might have worked better than the ghost-removing spray. When the Stonehenge stones are possessed, they turn into anthropomorphic rock creatures complete with arms, eyes, and mouths. Tracy's expandable ghost-cuffs seem like they were only developed for the one gag. Besides, why do they have to go back in time to see Stonehenge?! Also, how do the Ghostbusters manage to pick up Prime Evil on their Skel-a-vision--are they watching the DVDs of their own series? Do ghosts require gadgets such as "Zombie Bombs" to eliminate the heroes? And Scarechrome's pirate-ship looks a little bit like Space Battleship Yamato with sails.
DIALOGUE TRIUMPHS: Prime Evil, on Scarechrome's ability to steer his ghost-ship: "Anyone ever tell you that you drive like a zombie?" (Remember, the Zombie Bomb just went off in Scarechrome's pirate-ship.)
FASHION VICTIMS: Merlin, in a pointy hat and nightgown.
THE BOTTOM LINE: Overall, this is much, much better than the first episode, now that we've got our heroes in action. There's some good writing, too, but it's still got some bugs to work out.
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Post by Zack on Apr 13, 2008 7:48:15 GMT -5
awesome! This kinda makes me want to watch a few and do them, or hey I might start doing something similar with the live action show. I'd say since that forum is dead, but it seems all of them have been really slow! I might watch an episode or two tonight!
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Post by nix on Apr 13, 2008 10:15:47 GMT -5
awesome! This kinda makes me want to watch a few and do them, or hey I might start doing something similar with the live action show. I'd say since that forum is dead, but it seems all of them have been really slow! I might watch an episode or two tonight! Thank you so much! If you're taking Episode Three, "NO PHAROAH AT ALL", I have at least one Dialogue Disaster for you. Simply copy and past into your reply. DIALOGUE DISASTERS: Eddie, suggesting a reason for why the Egyptians built the pyramids: "Maybe they were just trying to 'make a point'?" (Go on, get your coat, Eddie.)
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Post by nix on May 31, 2008 14:53:35 GMT -5
Hey, just so we're clear, I normally post the entries directly onto the forum, but I think I'll be switching over to Wordpad for the typing, and then copying/pasting each entry onto the forum. If there's anyone else who's doing it this way, please don't forget to copy/paste 'em onto here!
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Post by Prime Good on Nov 21, 2008 10:08:33 GMT -5
Hey, just so we're clear, I normally post the entries directly onto the forum, but I think I'll be switching over to Wordpad for the typing, and then copying/pasting each entry onto the forum. If there's anyone else who's doing it this way, please don't forget to copy/paste 'em onto here! This thread is still open!
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Post by billiris85rulz on Dec 7, 2008 23:38:33 GMT -5
Episode 5 the ones who saved the future goof: at the end brat a rat informs prime evil that theres no way out but how does prime evil manage to get out of the mine unless his minions escaped ghost limbo since jake made mentioned that they'll be active in limbo awhile so im assuming his minions freed prime evil in the next episode witches stew
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Post by billiris85rulz on Dec 7, 2008 23:39:56 GMT -5
another goof a friend in need big evil is trapped into a miniature size box how does he grow back into full size in prime evil's good deed & why does prime evil act loyal when he had a vendetta against his rival big evil by stating but sire it was the ghostbusters who messed me up big time
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Post by nix on Mar 31, 2011 14:31:45 GMT -5
KNIGHT OF TERROR (I'm pretty much going at random.)
SYNOPSIS: Prime Evil's trying his hand at hacking the Internet; or rather he's having Scared Stiff do it for him. When Corky's friend does the same, Prime has his Knight of Terror shanghai the lad into the forces of evil. Is this Hack Heaven or Hack Hell?
FASHION VICTIMS: Corky's wearing his orange FGB shirt once more--does he have a closet full of 'em? And as for the Knight of Terror's purple armor...
INTERESTING TRIVIA: Prime Evil's gloating about his "Prime Computer" takes on a whole new level of hilarious: Prime Computers are an actual brand from Australia. They're best known for a series of ads featuring Tom Baker as the Fourth Doctor and Lalla Ward as Romana. (Prime/Apparitia shippers, take note.)
GOOFS: I'm pretty sure hacking doesn't work like that...
DIALOGUE DISASTERS: "Look...into the face...of TERROR!" The Knight makes it even worse by constantly signposting it.
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Post by nix on Jul 8, 2011 16:03:24 GMT -5
The Guide returns next week! I've been going through Vol. 1, episode by episode, and doing an entry for each one.
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Post by nix on May 24, 2012 11:52:34 GMT -5
Almost one year to my last post, the guide returns. I started the Don Quixote ep last night--I must get around to working on the other eps first, and then I'll refine it.
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Post by nix on Aug 15, 2012 11:11:11 GMT -5
S2E24: “Like Father, Like Son” WRITER: Durnford King GADGETS: Ghost Rope
TRIVIA: Marshal Clint’s photograph transforming from human to werewolf carries echoes of Back to the Future. This episode reuses sets and animations from “Eddie Takes Charge,” specifically of Jake opening the saloon door and watching it fall.
GOOFS: Jake’s picture of Marshal Clint is anachronistic, resembling a modern photograph rather than something more like a daguerreotype. The getting-into-uniform sequence runs out of music just as Tracy pulls down the springboard mattress and switches to another cue. There’s some questionable genealogy on display: Marshal Clint would be Jake’s great-great-grandfather if Grandpa Noah is alive in 1986 [or else the Kong family has unusual longevity].
DIALOGUE DISASTERS: Marshall Clint, to Prime Evil: “You’re plumb loco!” Eddie, on first seeing Tombstone: “There’s nobody here—it’s a ghost town!”
DOUBLE ENTENDRES: Jake, to Ghostbuggy: “That’s a monster with big teeth. If you don’t get moving, they’ll be clamped to your tailpipe in about ten seconds!” (Consider that the tailpipe is to a car what a certain delicate piece of anatomy is to a human male!)
DIALOGUE TRIUMPHS:
FASHION VICTIMS:
CONTINUITY: On September 10, 1842, Sir Trance-a-Lot attempts to abduct Jake’s great-grandfather, Marshal Clint, from his hometown of Tombstone, Arizona [we don’t learn his surname, but it’s safe to assume that it’s Kong]. Apparently he doesn’t like alcohol, as he orders a “strawberry soda” from the saloon (then again, bartenders usually had something “safe” like sarsaparilla among the liquors). He also doesn’t like folks carrying guns, though he carries one for self-defense.
[In “The Headless Horseman Caper,” “Jake’s great-grandfather” had a gold mine that failed when Prime Evil attacked it. Here we learn that he’s a lawman in Tombstone, AZ. It’s not necessarily a continuity blunder, though: we can easily assume that Clinte (his given name as written on the photograph) left the rest of his family in order to strike it rich. When that failed, he settled down and became a lawman.]
Prime Evil plans to turn the Marshal and the rest of Jake’s family into werewolves. Jake’s grandfather, last seen in “Statue of Liberty,” has the given name of Noah. We see the inside of Kong, Sr.’s home for the first time: it’s a veritable museum of mementoes he kept from his days in Zero’s employ.
We learn here that the Ghostbusters do not [seem to] live at Ghost Command: Jake says, “Come on, gang, go home!” as the lights go out. Tracy has invented an “anti-gravity device” consisting of a head-mounted suction cup and a spring that propels the user toward the ceiling. (Never mind that it doesn’t negate gravity…) Jake is initially unwilling to ask the others for help, fearing that he’ll turn into a werewolf on them.
Tombstone has become a ghost town by 1844. Tracy carries a small computer that fits in the palm of his hand. Eddie carries a miniature, radio-controlled helicopter with a rope attached to it. He uses this to snag Sir Trance-a-Lot’s lance. The Ghost Rope is a new invention [at least Jake says it’s new. For all we know, it could be a part of the Spectre-Snare.]
LOCATION: Present-day New York City; Tombstone, AZ in 1842; Hauntquarters
RIDICULOUS MORAL OF THE DAY: Friends always help each other in times of need.
THE BOTTOM LINE: A brilliant episode, “Like Father, Like Son” has a lot of history for Jake’s family. For once, time travel is a part of the episode rather than a fancy way of travel. If only we had met some of Eddie’s relatives within the series…
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Post by nix on Sept 17, 2012 9:49:52 GMT -5
Hello, fellow Go-ers!
After a long, long time, the Guide is NEARLY DONE!!! Wa-hey!
"Maze Caves" is the only episode remaining.
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