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Post by nix on May 24, 2012 12:02:02 GMT -5
Dunno, it worked just fine right now!
HERE:
EXHIBIT ONE: THE GHOST DEMATERIALIZER The Ghost Dematerializer (also known as the Demat Gun) utilizes amplified positive photon energy to counteract a ghost's negative energy. In other words, it's the flashbulb of a camera but with a little more kick.
The weapon uses a standard camera flash. A power amplifier causes the normal white light to become ultra-white light. Throw a few protons in (courtesy of a proton wave emitter) and the basic dematerializer beam is achieved.
Of course, there's a problem: you need a way to focus the energy. A large prismatic crystal would work, but for best results it needs to be in the shape that a diamond comes in. This needs to be fairly large in order to get the desired effect--about, oh, say, the size of a five-year-old's fist.
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Post by Prime Good on May 24, 2012 13:22:11 GMT -5
Dunno, it worked just fine right now! HERE: EXHIBIT ONE: THE GHOST DEMATERIALIZERThe Ghost Dematerializer (also known as the Demat Gun) utilizes amplified positive photon energy to counteract a ghost's negative energy. In other words, it's the flashbulb of a camera but with a little more kick. The weapon uses a standard camera flash. A power amplifier causes the normal white light to become ultra-white light. Throw a few protons in (courtesy of a proton wave emitter) and the basic dematerializer beam is achieved. Of course, there's a problem: you need a way to focus the energy. A large prismatic crystal would work, but for best results it needs to be in the shape that a diamond comes in. This needs to be fairly large in order to get the desired effect--about, oh, say, the size of a five-year-old's fist. In truth, I meant the time-travelling "implications" of the ghost dematerializing process.
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Post by nix on May 27, 2012 17:45:38 GMT -5
I can't understand why you're having a problem...it's working just fine for me!
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Post by GhostBuggy on May 27, 2012 22:08:56 GMT -5
So you're busted a ghost already?
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Post by nix on May 29, 2012 10:50:54 GMT -5
I see what you did there.
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Post by Prime Good on May 31, 2012 19:36:30 GMT -5
Nix,
I just needed your explanation about the EFFECT of the Dematerializer and its time travelling implications on ghosts from the Ghost World, not its structure and composition.
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Post by nix on Jun 6, 2012 11:53:26 GMT -5
Nix, I just needed your explanation about the EFFECT of the Dematerializer and its time travelling implications on ghosts from the Ghost World, not its structure and composition. Ah, gotcha. Basically, what I said was, it doesn't send ghosts through time as we define it, but sends them far enough into the Spirit World where they won't be able to get back into our plane for that length of time. Imagine, if you will, Dante's levels of Hell, and the shape of Hell as a kind of "funnel." (Not that the Spirit World belongs to Satan: here, it's the shape of the thing that concerns me.) SO: at level 10, it's fairly easy for ghosts to get into our world. (I'd even venture to say that 10 is the barrier between our world and the next.) At 9, it becomes a bit harder; at 8, it's harder still; and so on and so on until you reach rock bottom and have to start all over again. Every couple of timespans (centuries, millennia, whatever) a few ghosts are able to climb up to a higher level, whether by accident or force of will, and circle around and around until they can eventually get up to 10, where they break through into our world. The Dematerializer's main function, therefore, is to throw escaped ghosts back into the queue; the power setting determines how far back they'll go--and, by extension, how long it'll take them to work their way back up. Therefore, for Kong, Sr.'s setting of "500 years," I'd venture to say that Frankenstein and the Creature get sent back to level 6. Honestly, I just don't see any time-travel involved.
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Post by Prime Good on Jun 13, 2012 8:41:01 GMT -5
Nix, I just needed your explanation about the EFFECT of the Dematerializer and its time travelling implications on ghosts from the Ghost World, not its structure and composition. Ah, gotcha. Basically, what I said was, it doesn't send ghosts through time as we define it, but sends them far enough into the Spirit World where they won't be able to get back into our plane for that length of time. Imagine, if you will, Dante's levels of Hell, and the shape of Hell as a kind of "funnel." (Not that the Spirit World belongs to Satan: here, it's the shape of the thing that concerns me.) SO: at level 10, it's fairly easy for ghosts to get into our world. (I'd even venture to say that 10 is the barrier between our world and the next.) At 9, it becomes a bit harder; at 8, it's harder still; and so on and so on until you reach rock bottom and have to start all over again. Every couple of timespans (centuries, millennia, whatever) a few ghosts are able to climb up to a higher level, whether by accident or force of will, and circle around and around until they can eventually get up to 10, where they break through into our world. The Dematerializer's main function, therefore, is to throw escaped ghosts back into the queue; the power setting determines how far back they'll go--and, by extension, how long it'll take them to work their way back up. Therefore, for Kong, Sr.'s setting of "500 years," I'd venture to say that Frankenstein and the Creature get sent back to level 6. Honestly, I just don't see any time-travel involved. I pretty much agree with every letter you wrote. This is the pre-Scareway Ghost World, so it makes a lot of sense to me. Kudos to you, as always you're an amazing "theorist". From this perspective, "time" is almost a solid barrier to break or to dig in. Fascinating.
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Post by nix on Jun 15, 2012 13:17:58 GMT -5
From this perspective, "time" is almost a solid barrier to break or to dig in. Fascinating. For "time," read "reality." There are certain things in our world that just can't physically happen--the Spirit World cannot coexist in the same place at the same time with our world: eventually, one's got to push the other out of the way. Well, okay, I amend that: it CAN happen, but it's really hard to do. This is why Prime Evil can bring Hauntquarters into our dimension, but not all of the Fifth Dimension (and he can only do Hauntquarters for short lengths of time before a higher power kicks him back into his world).
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Post by Prime Good on Jun 17, 2012 7:49:28 GMT -5
Well, okay, I amend that: it CAN happen, but it's really hard to do. This is why Prime Evil can bring Hauntquarters into our dimension, but not all of the Fifth Dimension (and he can only do Hauntquarters for short lengths of time before a higher power kicks him back into his world). When did this happen in the series? (plus, the Fifth Dimension is a huge place, you can compare it to a galaxy of ours).
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Post by nix on Jun 17, 2012 13:13:00 GMT -5
He did it a couple of times, first in "The Ones Who Saved the Future."
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Post by Prime Good on Jun 19, 2012 10:17:45 GMT -5
He did it a couple of times, first in "The Ones Who Saved the Future." Right, must be a lapsus from my part.
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Post by nix on Jul 20, 2013 8:37:03 GMT -5
New thoughts about the real-life prop:
The Ghost Finder connects to the CPU by a piece of silver "tubing."
Here's how it turns: The outer tubing is hollow, and the Finder itself connects to a flexible rod that sits loosely inside the tubing. This in turn attaches to some kind of a mechanism inside. Probably clockwork, in which case it's wound up just before the prop is needed on set.
Also: This tubing is a separate molded piece. If you look at closeups on the DVD set, you might notice a join between it and the CPU.
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